Winston
{3}: Winston gains haste until end of turn and deals 3 damage to
target creature or player.
{5}: Create a 0/6 blue wall creature token, then prevent all damage
your opponents would deal this turn and instead deal it to the
wall. Excess damage may be dealt to your creatures.
{8}: Until end of turn, Winston loses all abilities, gains haste,
+5/+5, vigilance, and whenever he is dealt damage, he deals 3
damage to target creature.
Card Comments