You are Lost in the Underdark
Choose one—
•"Find your own way out"—Venture into the Dungeon. Then, if
you've completed at least one dungeon, create two tapped treasure
tokens and draw a card.
•"Trust a flumph"—Target creature you control explores.
Until end of turn, it can't be blocked by more than one
creature.
"Always trust a flumph. Full stop."
{line}X, the mystic, reiterates one of their most valued
contributions to adventuering
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