Witch-king of Angmar
Flying, fading 4 (This creature enters the battlefield
with four fade counters on it. At the beginning of your upkeep,
remove a fade counter from it. If you can't, sacrifice it.)
When Witch-king of Angmar dies, exile it with
four time counters on it and it gains suspend.
(At the beginning of your upkeep, remove a time
counter. When the last is removed, cast this card
without paying its mana cost. It has haste.)
Card Comments