Turfmarker
Hold (Whenever it would untap, the last player to cast or target
this permanent may choose that it does not untap instead.)
Whenever Turfmarker doesn't untap, detain target creature.(Until
your next turn, it can't attack or block and its activated
abilities can't be activated.)
Whenever Turfmarker untaps, it gets +2/+0 and trample until end of
turn.
Card Comments