Trouble Ahead
by on
Trouble Ahead
by on

Trouble Ahead

When trouble ahead enters the
battlefield gain three time counters.
At the beginning of your turn, remove
one time counter, if there are no counters
left to remove, destroy Trouble ahead.
Whenever a creature you control dies,
gain one victory point.

Love this card?

Support ShigeruGuy's creations
with a gift of Premium Membership!

Gift

Card Comments