Triscatheron
Drive 6: (Tap a creature you control, to it crew
Triscatheron and give it dive points equal to its power
(maximum 6 points/round). Use all drive points,
to activate any of following abilities until the end of
the turn.)
1 Point: Gains +1/+1, First Strike, or Reach.
2 Points: It deals 1 damage to any target.
3 Points: Gains Flying or +0/+6 and Defender
"It looks odd, but it has so many options they'll be
making this model forever!" - Test pilot
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