The Vision
Flying, vigilance, ward — pay 5 life
{c}{g/w}{r/w}{w/b}{w/u}: Target player gains hexproof until end of
turn. You gain 1 life. You may
pay {0} rather than pay the equip cost of the
next equip ability you activate this turn.
Vision deals 3 damage to any target. You may
put your choice of a +1/+1 counter, a trample counter or a haste
counter on target creature.
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