The Fab Four
by on
The Fab Four
by on

The Fab Four

At the beginning of your upkeep, choose one
ability randomly, The Fab Four gains that
ability until end of turn:
John: Whenever The Fab Four deals combat
damage to a player, draw a card.
Paul: The Fab Four has flying, vigilance, and
lifelink
George: The Fab Four gets +2/+0 and shadow.
Ringo: The Fab Four has double strike and
menace.
Fading: 4.

Love this card?

Support YoTed's creations
with a gift of Premium Membership!

Gift

Card Comments