Dungeon Master
Ward {x}
Whenever you roll one or more dice, or you cast
a Class spell, venture into the dungeon. You may
add X to the result of one of those dice.
Whenever you complete a dungeon, roll a die's
highest natural result, or level up a Class spell,
you may put a +1/+1 counter on Dungeon
Master, then scry X, where X is Dungeon
Master's power.
Card Comments