The Doom Slayer
Haste, Trample, Double strike, First strike,
Protection from All spells, all attacks, cannot be harmed, Too
angry to die.
Whenever The Doom Slayer becomes blocked, the opponent that ordered
the block must sacrifice X permanents, where X is the amount of
damage blocked. They also take X damage.
When the Doom Slayer enters the battlefield, put a finality counter
on all creatures.
Any creature with the "God" type is exiled immediately when The
Doom Slayer enters the Battlefield.
Card Comments