The Detective
{u/b}: The Detective gains your choice of trample, deathtouch,
hexproof, islandwalk, +3/0, or
+0/+3 until end of turn. Put a -1/-1 counter on The Detective.
{t}, Remove two -1/-1 counters from the detective: Draw a card.
"We're close to the answers. Let me just... drink this."
Card Comments