The Bomb
When The Bomb enters the battlefield, put
5 Fuse counters on it. At the beginning of your upkeep, remove a
Fuse counter from The Bomb.
{5}, {t}, Sacrifice The Bomb: You win the game.
Activate only as a sorcery and only if there
are no Fuse counters on The Bomb.
At the beginning of each end step, if you were
dealt damage this turn, sacrifice The Bomb.
Card Comments