Tahm Kench, the River King
by on
Tahm Kench, the River King
by on

Tahm Kench, the River King

Islandwalk, trample, vigilance
At the beginning of each opponents upkeep, they
may spend {2} to move target curse they control
to enchant target player that isn't you with
that curse.
Whenever a curse is moved from a player, Tahm Kench, the River King gains two +1/+1 counters
and you draw a card.
"Call me king, call me demon - water forgets the
names of the drowned."

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