Sword of the Animist-2/2
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Sword of the Animist-2/2
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Sword of the Animist-2/2

When the sword reaches 50 charges, it explodes. Every creature in a 15-foot radius
must succeed on a DC 16 Dexterity saving throw, or take 6d10 force damage.
This weapon loses 1d10 charges daily at midnight.

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