SUPERHOT
SUPERHOT - As you planeswalk to
SUPERHOT and at the beginning of your
upkeep, a creature you control becomes
SUPERHOT until end of turn.
SUPERHOT - As long as a SUPERHOT creature
is untapped, players may cast spells and activate abilities only as
sorceries.
HOTSWITCH - Whenever chaos ensues, sacrifice
a SUPERHOT creature you control. If you do,
gain control of target creature. Untap it. It gains
haste and is SUPERHOT until end of turn.
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