Storm Jar
by on
Storm Jar
by on

Storm Jar

At the beginning of combat on your turn,
target creature gains flying or loses flying
until your next upkeep.
{5}{u}{u}, sacrifice Storm Jar: Return all
creatures to their owner's hands.
It's a screw-off.

1 Favorites
Love this card?

Support scavenger98's creations
with a gift of Premium Membership!

Gift

Card Comments