Sting
HP lost to this weapon's dmg can be regained only through a short
or long rest.
•Once per turn, if you hit, you can wound the target.
•At the start of the creature's turn, it takes 1d4 necrotic dmg for
each time you've wounded it
•It can then make a DC 15 Con saving throw,
ending the effect of all such wounds on a success.
{bull}Alternatively, the wounded creature, or a creature within 5
ft, can use an action to make a DC 15 Wis check, ending the effect
on a success.
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