Staff of Power
(Requires attunement)
You have +2 bonus to attack, damage, AC and
saving throws. It has 20 charges and regains 2d8+4
at dawn. Melee Power Strike to gain 1d6 force
extra damage per charge. Spells: Cone of cold (5), fireball (5),
globe of invulnerability (6), hold
monster (5), levitate (2), lightning bolt (5), magic missile (1),
ray of enfeeblement (1), wall of force
(5). You can use an action to break the staff. The
staff is destroyed and creates a 30ft explosion.
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