Spirit of Fright
Flash
Fear, trample
Whenever Spirit of Fright enters or attacks, creatures your
opponents control get -2/-2 until end of turn.
Delirium —{1}{b}, {t}, Sacrifice another creature: It
becomes night. If it is already night, creatures you control gain
menace until end of turn. Activate only if there are four or more
card types among cards in your graveyard.
Card Comments