Spirit of Fright
by on
Spirit of Fright
by on

Spirit of Fright

Flash

Fear, trample

Whenever Spirit of Fright enters or attacks, creatures your opponents control get -2/-2 until end of turn.

Delirium —{1}{b}, {t}, Sacrifice another creature: It becomes night. If it is already night, creatures you control gain menace until end of turn. Activate only if there are four or more card types among cards in your graveyard.

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