Spike Growth
School: transmutation; Casting Time: 1 standard action
Components: V, S, DF
Range: medium (100 ft. + 10 ft./level); Area: one 20-ft.
square/level
Duration: 1 hour/level
Any ground-covering vegetation in the spell’s area becomes sharply
pointed without changing its appearance. Any creature moving on
foot into or through the spell’s area takes 1d4 points of piercing
damage for each 5 feet of movement through the spiked area. Any
creature must succeed on a Reflex save or suffer injuries to its fe
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