Sleep
Casting Time: 1 action; Range: 90 feet
Components: V, S, M (pinch of fine sand, rose petals, or a
cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8; the
total is how many hit points of creatures this spell can affect.
Creatures within 20 feet of a point chosen are affected in
ascending order of current HP. Using a spell slot of 2nd level or
higher, additional 2d8 per level.
Card Comments