Skillmonger
{1}: Target creature gains flying until end of turn if you cast a
creature spell with flying this turn. The same is true for first
strike, double strike, deathtouch, haste, protection, lifelink,
menace, reach, trample, and vigilance. Any player may activate this
ability.
"I can grant you the ability to do many things. All that's
needed is a little residual power."
Card Comments