Sisix, Geralf's Mistake
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Sisix, Geralf's Mistake
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Sisix, Geralf's Mistake


When Sisix enters the battlefield and at the
beginning of your upkeep, exile a creature card
from your graveyard. If you can't put a +1+1
counter on Sisix.
As long as a creature exiled with Sisix has flying,
Sisix has flying. The same is true for lifelink,
first strike, double strike, vigilance, hexproof, deathtouch, menace, haste, trample and indestructible.

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