Scar
•+1 to attack and damage
•Crit on 19-20 •3 charges
While holding it, you can use an action and
expend a charge to release a wave of terror.
Each creature of your choice in a 30-foot
radius extending from you must succeed on
a DC 15 Wisdom saving throw or become
frightened of you for 1 minute. The axe
regains 1d4 expended charges daily at dawn.
Card Comments