Sabertooth Icewing
by on
Sabertooth Icewing
by on

Sabertooth Icewing

Flying
{5}{r}: Until end of turn, Sabertooth Icewing gets
+4/+4 and all creatures able to block it must do
so. Use this ability only once per turn.
A good caravan leader knows how to evade dragon ambushes. Unfortunately, a good caravan leader will
more often then not sacrifice himself to save a pack
animal.

2 Favorites
Love this card?

Support ASubtleGhost's creations
with a gift of Premium Membership!

Gift

Card Comments