Protection from evil and good
(holy water or powdered silver and iron, which the
spell consumes)
Until spell end, protection against aberrations,
celestials, elementals, fey, fiends, and undead.
They have disadvantage on attack rolls against
the target. The protected also can't be charmed,
frightened, or possessed by them. When already,
protected has advantage on any new saving throw
against conditions.
Card Comments