Praxma, the Living Isle
When Praxma enters the battlefield, sacrifice it unless it
escaped.
When Praxma enters the battlefield or blocks, return target
creature to its owner's hand unless they pay {2}. If they don't,
draw a card.
Escape — {w}{w}{u}{u}, Exile five other cards from your graveyard.
(You may cast this card from your graveyard for its escape
cost.)
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