ParaSolarius
Destroy all enchantments. You gain 1 life for
each enchantment destroyed this way.
If {s} was spent to play ParaSolarius, end
all things in effect with an "end of turn" clause.
"Sunlight does not, like the moon, have a subtle sway.
The hammer of its light smashes gamours, shadows,
and short lived magic from any who use them for
deception, shelter, or strength." - General Krovackius
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