Oath of the Wild
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Oath of the Wild
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Oath of the Wild

This spell costs {2} less to cast for each creature
that entered the battlefield under your control
this turn.
As long as you have the city's blessing, if you
control a creature with the greatest power, you
can't lose the game and your opponents can't win
the game.
Ascend (If you control ten or more permanents, you
get the city's blessing for the rest of the game.)

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