Nightmare King Grimm
Persist, Flying, Can only be blocked by creatures with attack less
than 5
When Nightmare King Grimm enters, create a 2/2 red Grimmchild with
Flying that reads "If damage
is dealt to any player, put a +1/+1 counter on this creature. Stops
at 5/5." as well as "If this creature is destroyed, deal damage
equal to its power times X to each opposing player where X is your
devotion to
red.
Card Comments