Night Gyr-Prime
First Strike
Hotdrop—If you cast another spell this turn,
you may cast Night Gyr-Prime as though it
had flash. If you cast Night Gyr-Prime this way,
Night Gyr-Prime gains flying until the end of
turn.
Though it is on the slow end for a Clan heavy 'Mech,
the Night Gyr mounts four fixed jump jets that enable
it to jump up to 120 meters in a single bound.
Card Comments