Narkeplam, Nature's heart
Double Strike, Hexproof, Vigilance, Trample.
Whenever Narkeplam deals combat damage to a player, add that much
mana of any combination of colours to your mana pool at the
beginning of your next main phase.
{t}, Move a +1/+1 counter from another creature you control onto
Narkeplam, then gain 3 life. That creature gains Hexproof until end
of turn.
Card Comments