Mob
by on
Mob
by on

Mob

If Mob would be put into another zone from the battlefield, you may exile it with three time
counters on it instead and it gains suspend.
Whenever a player casts a spell, put a +1/+1
counter on Mob. Counters remain on Mob as it
moves to any zone other than a player's hand or library. At the beginning of your upkeep, if Mob
has 100 or more +1/+1 counters on it, you win
the game.

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