Lupa at Hunt
Trample, Vigilance, Fuse, Cull (This can can only target
opponents creatures and planswakers- not their life
points)
All instants and sorcery spells become
Enchantments
When Lupa at Hunt enter the battle field summon
X 2/2 green wolfs. X is this cards power.
Then explore.
All wolves and werewolves have haste.
At the start of each upkeep if a Green spell was
cast transform Lupa At Hunt.
Card Comments