LIFESPRING
by on
LIFESPRING
by on

LIFESPRING

The underdog picks 1 objective on the battlefield.
If there is no underdog, the players roll off and the
winner picks an objective on the battlefield.

That objective becomes a lifespring, this battle
round. Each player scores 1 extra victory point at the
end of their turn if they control that objective.

In addition, at the end of each turn in this battle
round, after victory points have been scored,
Heal (1) each unit that is contesting that objective.

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