lauren's create familiar
each player gains a creature token where target
player chooses the color and sub-type of the creature, a different
player chooses a number for
its power, a different player chooses a number for
its toughness plus one, and a different player
chooses a keyword ability.
as it turns out, choosing both what each thought was
the best attribute and what their most favorite animals
were brings messy interactions with instinct and
genomes.
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