Killa Kan
by on
Killa Kan
by on

Killa Kan

Trample
{2}: Killa Kan gains haste and gets +2/-2 until
end of turn.
Salvage - If Killa Kan were to enter the graveyard
from anywhere, you may instead exile it. If you
do, put a +1/+1 counter on up to three target creatures.

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