Key to the Underworld
{t}: Put the top card of your library into your graveyard.
Whenever Key to the Underworld becomes tapped, you may pay {2}. If
you do, until end of turn, creature cards in your graveyard
have "Escape — {7}, Exile four other cards from your
graveyard."(You may cast this from your graveyard for its escape
cost.)
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