Jem, Daredevil Galore
by on
Jem, Daredevil Galore
by on

Jem, Daredevil Galore

At the beginning of your upkeep, flip a coin. If you win the flip, you gain 5 life. If you lose the flip, target opponent gains 5 life.
At the beginning of your upkeep, flip a coin. If you win the flip, you draw a card. If you lose the flip, target opponent draws a card.
At the beginning of your upkeep, flip a coin. If you win the flip, create 2 0/1 green plant creature tokens. If you lose the flip, target opponent creates 2 0/1 green plant creature tokens. "Dare accepted."

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