IX. The Hermit
by on
IX. The Hermit
by on

IX. The Hermit

When IX. The Hermit enters, draw a card.

Whenever an enchantment creature you control leaves the battlefield, you may pay 2 life, if you do, draw a card.

If this card is going to be destroyed, shuffle it in your library instead.

Loneliness

1 Favorites
Love this card?

Support Blather666's creations
with a gift of Premium Membership!

Gift

Card Comments