Hunter's Mark
You choose a creature you can see within range
and mystically mark it as your quarry. Until the
spell ends, you deal an extra 1d6 damage to the
target whenever you hit it with a weapon attack,
and you have advantage on any Wis (Percept.)
or Wis (Survl) check you make to find it. If the
target drops to 0 hp before this spell ends, you
can use a bonus action on a subsequent turn of
yours to mark a new creature.
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