Heat Metal
Duration: 1 minute, Concentration
You choose a metal object and cause it to glow
red-hot. A creature in physical contact with the
object takes 2d8 fire damage when you cast the
spell. As a bonus action, you can deal this damage
again. If a creature holds the object and takes
damage, it makes a Con save or drops the object
if it can. If it doesn't, it has disadvantage on
attack rolls and ability checks until the start of
your next turn. At Higher Levels. Each extra
spell slot incr
Card Comments