Grizle, Archcultist
Flying, Protection from noncreature spells
When a creature enters or leaves play, create a 2/6
Black Cultist and lose 2 life
Cultists you control gain,"When this creature dies,
put the top 3 cards of your library into your graveyard. If a
creature entered the graveyard,
place it into play with haste."
Card Comments