Goblin War Frenzy
by on
Goblin War Frenzy
by on

Goblin War Frenzy

Creatures you control get +2/+0 and gain haste until end of turn.
"You'd think that goblins would be pretty bad generals due to their abject lack of tactics, morals, and general intelligence, but 'smash head and run' is a surprisingly effective strategy."
—Major Roy Nieprod

Love this card?

Support Ranshi's creations
with a gift of Premium Membership!

Gift

Card Comments