Garrosh Hellscream Lvl 2
{p/w}Charge •Must be out of combat. Roll the
dice, add +12 damage and stun the enemy for 1
turn.
{p/w}Overpower Add +25 damage to your next combat roll.
Can be activated twice for 3{p/w}
{p/w}Enrage Add +10 damage to your next 5 combat rolls.
•Ending combat, ends Enrage.
Card Comments