Fright Knight
Shroud, Flying, Persist, Enlist
When this enters the battlefield, you become the Monarch or create
a colorless 1/1 Spirit creature
token with Absorb 2 and Flying. If you control a commander, do
both.
Whenever this creature Enlists, this gains
Trample until end of turn. If you used your commander, It also
gains Absorb 2 until end of
turn.
Card Comments