Force Stasis
by on
Force Stasis
by on

Force Stasis

Prevent all combat damage that would be dealt this turn. Draw a card.
The effect could be so powerful that, unlike normal applications of telekinesis, continuous conscious effort and physical gestures to maintain it was not always as necessary. Additionally, the most skilled or powerful of users could even exert this paralyzing grip on non-material objects, such as blaster bolts.

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