Enderman
by on
Enderman
by on

Enderman

+1: Up to one target creature you you control gains hexproof and can't be blocked this turn.
-3: Gain control of target artifact or enchantment for as long as you control Enderman.
-8: You get an emblem with "Whenever a creature you control becomes blocked it gets +2/+2 until end of turn."

Love this card?

Support CardHunter09's creations
with a gift of Premium Membership!

Gift

Card Comments