Droms, destruction incarnate
Trample, protection from high elves
Kalgruth, chaos incarnate attacks each turn if able.
{t}: Droms, destruction incarnate fights target high elf creature.
If it dies, it can't be regenerated. Kalgruth,
chaos incarnate activates this effect each turn if able.
Drink again—{1}{r/w}{r/w}: roll a d20. If the result is
major or equal than 18, target opponent's creature
becomes a high elf in addition to its other types until the
end of turn. Activate this ability only once each turn.
Card Comments