Dragon Salamander
When Dragon Salamander comes into play,
put two +1/+1 counters on it.
Kung Fu: Devoid, Menace, Trample,"{r} or
{e} Dragon Salamander gains +1/+0 until end
of turn.", or; if it has all four: Flight. (Whenever
a + 1/+1 counter is put on this creature, chose one
ability. It gains that ability so long as it has a +1/+1
on it.)
" Soul on Fire, strikes where it's hottest."
Card Comments